Mainz: Gamification
The Playful Future of Work, Training and Impact
Turbinenhalle – HALLE 45 - Hauptstraße 17-19, 55120 Mainz
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What is it about?
Lernkino “Play to Decide” brings together different perspectives on game-based learning, serious games, and modern decision-making development on June 17, 2026, at HALLE 45 in Mainz.
The focus includes questions such as:
Why do playful formats often create more impact than traditional training?
How can complex decisions be simulated and practiced in realistic ways?
What separates true learning experiences from mere entertainment?
How can mini-games drive reflection, behavior change, and lasting capability?
The format combines short, high-impact impulses with practical case studies, interactive simulation elements, and networking. The goal is not trend-driven talk about gamification, but a clear perspective on how playful approaches can make learning more effective, relevant, and memorable.
Event Details
Date: June 17, 2026
Time: 5:00 PM – 8:00 PM (including networking)
Location: Turbinenhalle – HALLE 45, Hauptstraße 17-19, 55120 Mainz
Format: Lernkino featuring compact keynote impulses, simulation elements, and networking
Host: Presented by mybreev x serious play conference europe
Moderation

Anastasiya Zhu
mybreev GmbH

1
5:00 - 5:15 PM
OPENING
2
„Analyse. Play. Transform.“
Dr. Philipp Busch
Founder | Mind Games GmbH
3
„Immerse. Inspect. Improve.“
Julian Kea
Serious Games Facilitator | [ki:]®Learning, Senior Manager | OXYGY
4
“Learn Less. Decide More.”
Bonnie Jo Mayer
Cyber Security Manager | Propan Rheingas GmbH
5
„Play to Decide: How Mini-Games Train Real Decision-Making Skills”
Uwe Roeniger
CEO mybreev GmbH
6

The difference between gamification and serious games
Core principles that make games engaging and effective
Why games drive learning and behavior change
Practical examples from real-world contexts
Ways to simplify complexity through play
How game-based experiences create lasting impact
Dr. Philipp Busch
Founder | Mind Games GmbH

Playful encounters as a catalyst for new insight
What makes an experience meaningful rather than merely entertaining
Assumptions, patterns, and reactions viewed from a new angle
Distinguishing playful design from purposeful serious games
Key considerations for applying serious games in real environments
A more informed perspective on their value for training and development
Julian Kea
Serious Games Facilitator | [ki:]®Learning, Senior Manager | OXYGY

Why decision-making can't be taught by clicking through, it has to be experienced.
How we built a Fake News Detector as a playable decision game.
If/Then logic in action: visible consequences, no moralizing, real clarity.
How mini-games create engagement where traditional modules fail.
From stage demo to scalable learning system for your organization.
Uwe Roeniger
CEO mybreev GmbH

CONTENT:
Why digital fatigue blocks learning — and how minigames reduce friction
Turning “too much content” into focused, consumable practice
Keeping critical topics credible while making them approachable
Cyber security minigames tailored to real organizational threat scenarios
How small, role-based game moments improve decision-making and retention
Bonnie Jo Mayer
Cyber Security Manager | Propan Rheingas GmbH

