Mainz: Gamification

The Playful Future of Work, Training and Impact

Turbinenhalle – HALLE 45 - Hauptstraße 17-19, 55120 Mainz

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What is it about?

Lernkino “Play to Decide” brings together different perspectives on game-based learning, serious games, and modern decision-making development on June 17, 2026, at HALLE 45 in Mainz.

The focus includes questions such as:

  • Why do playful formats often create more impact than traditional training?

  • How can complex decisions be simulated and practiced in realistic ways?

  • What separates true learning experiences from mere entertainment?

  • How can mini-games drive reflection, behavior change, and lasting capability?

The format combines short, high-impact impulses with practical case studies, interactive simulation elements, and networking. The goal is not trend-driven talk about gamification, but a clear perspective on how playful approaches can make learning more effective, relevant, and memorable.

Event Details

  • Date: June 17, 2026

  • Time: 5:00 PM – 8:00 PM (including networking)

  • Location: Turbinenhalle – HALLE 45, Hauptstraße 17-19, 55120 Mainz

  • Format: Lernkino featuring compact keynote impulses, simulation elements, and networking

  • Host: Presented by mybreev x serious play conference europe

Moderation

Anastasiya Zhu

mybreev GmbH

1

5:00 - 5:15 PM

OPENING

„Welcome to the Situation Room“

„Welcome to the Situation Room“

2

5:15 - 5:30 PM

5:15 - 5:30 PM

„Analyse. Play. Transform.“

Dr. Philipp Busch

Founder | Mind Games GmbH

3

5:30 - 5:45 PM

5:30 - 5:45 PM

„Immerse. Inspect. Improve.“

Julian Kea

Serious Games Facilitator | [ki:]®Learning, Senior Manager | OXYGY

4

5:45 - 6:00 PM

5:45 - 6:00 PM

“Learn Less. Decide More.”

Bonnie Jo Mayer

Cyber Security Manager | Propan Rheingas GmbH

5

6:00 - 6:15 PM

6:00 - 6:15 PM

„Play to Decide: How Mini-Games Train Real Decision-Making Skills”

Uwe Roeniger

CEO mybreev GmbH

6:30 - 8:00 PM

6:30 - 8:00 PM

NETWORKING NETWORKING NETWORKING

NETWORKING NETWORKING NETWORKING

6

„Analyse. Play. Transform.“

„Analyse. Play. Transform.“

  • The difference between gamification and serious games

  • Core principles that make games engaging and effective

  • Why games drive learning and behavior change

  • Practical examples from real-world contexts

  • Ways to simplify complexity through play

  • How game-based experiences create lasting impact

Dr. Philipp Busch

Founder | Mind Games GmbH

„Immerse. Inspect. Improve.“

„Immerse. Inspect. Improve.“

  • Playful encounters as a catalyst for new insight

  • What makes an experience meaningful rather than merely entertaining

  • Assumptions, patterns, and reactions viewed from a new angle

  • Distinguishing playful design from purposeful serious games

  • Key considerations for applying serious games in real environments

  • A more informed perspective on their value for training and development

Julian Kea

Serious Games Facilitator | [ki:]®Learning, Senior Manager | OXYGY

„Play to Decide: How Mini-Games Train Real Decision-Making Skills”

„Play to Decide: How Mini-Games Train Real Decision-Making Skills”

  • Why decision-making can't be taught by clicking through, it has to be experienced.

  • How we built a Fake News Detector as a playable decision game.

  • If/Then logic in action: visible consequences, no moralizing, real clarity.

  • How mini-games create engagement where traditional modules fail.

  • From stage demo to scalable learning system for your organization.

Uwe Roeniger

CEO mybreev GmbH

“Learn Less. Decide More.”

“Learn Less. Decide More.”

CONTENT:

  • Why digital fatigue blocks learning — and how minigames reduce friction

  • Turning “too much content” into focused, consumable practice

  • Keeping critical topics credible while making them approachable

  • Cyber security minigames tailored to real organizational threat scenarios

  • How small, role-based game moments improve decision-making and retention

Bonnie Jo Mayer

Cyber Security Manager | Propan Rheingas GmbH